Built for the people who design the frame.
Palindromix adapts to the shape of the work — from solo creators to studio pipelines. The constant: control over what gets generated, and what doesn't.
Develop, previs, and lock entire shorts inside one world. Iterate cuts before any frame is generated.
Pitch with shot-accurate previs. Move blocking, lensing, and grading at the speed of a creative review.
Compose stylized worlds around a track. Approve frames in flow with the edit.
Block cameras and beats with engine-aware exports. Reuse worlds between marketing and in-game scenes.
Resolve coverage, eyelines, and continuity before set. Then fill gaps post with the same camera math.
Author plates and environments for LED stages. Move from concept to volume-ready in one pipeline.
Walk through generated or splat-captured locations with real lens math before any travel.
Run client review on directable frames — not unstable re-prompts. Change one variable, hold the rest.
Bring a script. We'll build the world.
Selected partners get early hands-on builds with our research team. If your work lives in any of the above, we'd like to hear about it.